FASTLAP.io/Glossary

Glossary

Plain-English definitions for the metrics, jargon, and concepts used across FASTLAP. The same definitions back the little (?) popovers next to column headers and control labels.

Rankings & Power Rankings

Overall Rankoverall-rank
Blends each category column (track history, track type, tire fits, dominance, pit crew, practice) into one ordered list for the next race. A lower Overall is a stronger model lean — Overall 1 is the model's top pick. Sort any individual column to see which category drives a driver's overall position.
Track Historytrack-history
Mean position a driver has run through races at this exact track over the recent seasons in our dataset. We rank by avg running position (not finish) because it filters out late-race wrecks and ill-timed cautions, which is a cleaner read on actual pace.
Track Typetrack-type
Same metric as Track History, but pooled across every track sharing the same surface/length profile. Useful when a driver has limited starts at the specific track but a long body of work at its siblings.
Left Tireleft-tire
NASCAR runs different compounds on the left and right sides depending on the track. This rank is a driver's avg running position at every race historically run on the same left-side compound as the upcoming race — a pace signal at similar grip levels.
Right Tireright-tire
Right-side mirror of Left Tire. The right side is the higher-loaded tire in most oval racing, so this rank often correlates more strongly with race pace at intermediate and short tracks.
Tire Combotire-combo
Filters history to races that ran the exact left/right combo of the upcoming race. The tightest tire comp, but also the smallest sample — read it alongside Left Tire and Right Tire rather than alone.
Dominancedominance
Sums each driver's laps led and fast laps run at this track, then ranks. Drivers near the top are the historical front-runners here. Note this is a raw total — a driver who has run more races at the track has a structural advantage in the count.
Pit Crewpit-crew
Average time the car spends stationary in the pit box across the season's four-tire stops (the comparable workload). Faster crews keep their driver from losing track position on green-flag cycles and gain spots on caution-flag stops.
Practicepractice-rank
Each driver's best 10-lap consecutive average from the most recent practice session (after their first 4 laps are dropped to fade out junk laps). The cleanest read on real long-run speed for the weekend before qualifying. If no practice has been held yet, this column reads "—".
Avg Running Positionavg-running-pos
NASCAR samples car positions throughout the race. The mean of those samples is a much steadier read on pace than the final finish, which can swing 15 spots on one bad pit stop or a late-race wreck. Most of our pace-based ranks key off avg running position for that reason.
Luck Deltaluck-delta
Finish minus avg running position. If a driver ran 5th but finished 22nd, their luck delta is +17 — they were faster than the result. Sustained positive deltas flag drivers due for positive variance; sustained negatives flag drivers whose finishes have overrated their pace.

Race Simulator

Win %win-pct
Of the 5,000 or 10,000 race simulations you ran, the share where this driver crossed the line first. Use it as your model's win-probability number — directly comparable to a sportsbook's implied win odds once you strip vig.
Top 5 %top5-pct
The model's probability of a top-5. Powers the floor side of DFS lineups and the top-5 sportsbook markets. A driver with a thin Win % but a fat Top 5 % is a stable ceiling/floor play rather than a tournament dart.
Top 10 %top10-pct
The model's probability of a top-10. The strongest signal for cash-game DFS lineups, which reward reliable median outcomes more than ceiling spikes.
Optimal %optimal-pct
After each sim race, we solve for the highest-DK-point lineup that fits the salary cap and roster rules. Optimal % is the share of those sim-optimal lineups that included this driver. High Optimal % at a low salary is the textbook leverage play — undervalued by the market relative to how often the perfect lineup needs them.
Mean DK Pointsmean-dk
Mean DK fantasy points across every iteration. Compare to a driver's DK salary to spot value — high Mean DK at a low salary beats the rest of the field per dollar. Tournament players should weight Win % and Top 5 % alongside Mean to avoid chalking up on safe-floor plays.
Dominatordominator
In DK NASCAR scoring, laps led and fast laps are worth real points and a few drivers usually soak up most of them. Tagging a driver as a Dominator tells the sim to bias laps-led and fast-laps allocation toward them, which lifts their ceiling. Mark 1–4 per race; tagging the whole field defeats the purpose.
Boostboost
A small additive tilt to a driver's simulated pace. Single up-chevron = mild like, double up = strong like; mirrors apply on the downside. Use it to encode an opinion the raw inputs don't capture — a driver who tested well, a crew chief change, a weather-suited setup. It will not overpower base ratings if you use it sparingly.
Chaos Levelchaos-level
A single dial that scales how often simulated races feature blown engines, wrecks, and pit-road mistakes. Restrained = clean races. Historical = matches season-average attrition. Maximum = expect wild superspeedway-style results, with mid-pack drivers landing in the top 5 more often.
Tire Weartire-wear
Light = fresh-tire restarts dominate, position shuffles less. Medium = baseline. Heavy = sustained long-run speed separates the field, and any driver with poor tire management loses ground each run. Heavy wear at intermediates is a meaningful lever for elite long-run cars.

DFS strategy

GPPgpp
Large-field DFS contests where most of the prize money goes to the top few finishers. GPP strategy weights ceiling and uniqueness — drivers and stacks the field is fading. Contrast with cash games, where consistency beats upside.
Chalkchalk
A driver or stack that a large share of DFS lineups are projected to use. Chalk isn't bad — chalky plays are usually chalky for a reason — but in GPPs, two chalk plays cap your differentiation if you don't pair them with a contrarian piece.
Leverageleverage
A driver the model rates highly but the public is fading (low projected ownership). Leverage plays don't need to win outright — they win you tournaments when they finish above their ownership, because few lineups had them.
Fadefade
When the brief or the model flags a fade, it's saying their market price or DK ownership overstates their actual chance. Fading chalk is the main way to get unique in GPPs; fading a busted setup is the main way to protect cash-game floors.

Betting & odds

Implied %implied-pct
Convert American odds to a percentage. +200 implies ≈33%, −150 implies ≈60%. Sportsbooks pad these — the sum across a field exceeds 100% because the book's margin (vig) is inside every line. Use vig-stripped Fair % when comparing market to model.
Vig-stripped (Fair %)vig-stripped
We scale every driver's implied probability so the field sums to 100% (the "no-vig" or "fair" market). This is the apples-to-apples number to compare with the model's Win %. If model Win % > Fair %, the book is selling the driver too cheap by your model.
Market Rankmarket-rank
Drivers ordered by current win odds, shortest price first. The market's ranking compresses a ton of information (sharp money, injuries, weather) into one number — disagreements between Market Rank and Power Rankings Overall are where the most interesting bets live.

Pit stops

In-Box Timein-box-time
Stopwatch starts when the car stops in the pit box and ends when it leaves. This is the cleanest read on the crew, because it excludes pit-road speed and entry/exit lines (which are the driver's job). Sort the analyzer by avg in-box to see who the elite crews are this season.
Total Stop Timetotal-stop-time
Whole-stop duration end to end. Reflects pit-road length (a track variable), driver pit-in/out execution, and the crew's in-box work combined. Useful for ranking how much net time a driver loses on a green-flag stop at this specific track.
Stop Strategystop-strategy
NASCAR strategy splits on cycle: 4 tires for max grip, 2 tires for track-position, fuel-only for stretch attempts, no service to gain spots. Avg in-box times only compare apples-to-apples within the same strategy, so the analyzer groups by stop type.

Practice analyzer

Best-N Lap Averagebest-n-avg
Selects the N fastest legal laps from the session and averages them. We default to a Best-10 read after dropping each driver's first 4 laps (junk warmup). Best-N tracks raw single-lap pace; pair it with Best-Avg-Consecutive for long-run drop-off.
Best Consecutive Averagebest-consec-avg
Scans the whole session for the fastest N laps in a row and averages them. This is the long-run pace read — a driver with a strong consecutive average kept the car under them while tires wore. Best for evaluating race-trim setups.
After Lapsafter-laps
Practice sessions open with warmup laps and out-laps that aren't representative of race pace. Setting After Laps to 4 (the default) ignores each driver's first 4 laps before computing Best-N or Best-Consecutive. Raise it for sessions with long out-laps; lower for sessions where drivers got right to work.
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